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Gaming for Social Inclusion: an EU funded program

Gaming for Social Inclusion: an EU funded program

Anatolia College is a partner member of a consortium under the Erasmus+ KA3 Social inclusion and common values: the contribution in the field of education and training which submitted a research proposal titled: InGame - Gaming for Social Inclusion. The proposal was approved for funding in August 2019.

The project involves the development of an educational online game, its associated services and maintenance and the dissemination of results on pedagogical practices among young adult learners. Our network consists of nine partners from eight different countries (Spain, Greece, Cyprus, the Netherlands, Poland, Italy, Lithuania, and Romania) among which the Center for Social Innovation, Cyprus (co-founded by an ACT alumnus), with the University of Salamanca as the leader of the consortium. The overall value of the game will be to enhance critical reflection on social and political circumstances, build skills and stimulate interest for common values that would eventually lead to social inclusion. The program will run from January 2020 to January 2023 and shall enhance the College's research record and partnership opportunities with EU universities and agencies. It will be beneficial both to faculty and students that will participate in various stages of the project.

The Chair of the Humanities and Social Sciences Division at ACT, Dr. Maria Kyriakidou, who contributed to the drafting of the proposal, noted that the project outcomes will provide educators across Europe with an additional, innovative, informal education tool aiming at maximizing civic engagement among young gamers.

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